A.I & Us

more than ai sandbox
#iDisagree
#unrealengine5 #realtime #filmmaker #3danimation #shortfilm #cinematic #danceanimation #ballet
Lets talk ●
All creatives go through this: when you start, ya love the idea... by the time you get to the end, you're fed up and annoyed with the whole thing... and then you finally finish the thing (...by holding future ideas as ransom... can't start working on BWS#05 till BWS#04 is done :P), step back and be all like... that wasn't too bad, what was the big deal... it shouldn't have been so difficult to finish the thing!

...RINSE & REPEAT AD INFINITUM :)

Holding future ideas as ransom seems to be what works for me, otherwise, I'd keep trying new ideas for the current short... and while some of those ideas could've added to the short and made it better, at some point the law of diminishing returns kick in, and ya gotta move on to the next one. At least I know that if I did want to make further improvements, I can always come back to it in the future (ha, as if :P).

05... here I come :D (yay)





//MOTION
...RINSE & REPEAT AD INFINITUM
BEHIND THE SCENES

M.I.A!!! ...At one point I was going to try doing this on a moving train...
but I somehow misplaced this map... #typical

Time to realize instances #GeoNodes


This short could have looked A LOT different #TD

Playing with FK rigs

Oh yeah, it could have looked like this too :P


Sound/Moodboard 01:

I found the sounds of Szegvari and instantly connected with them! Here's a combination of 4 tracks by Szegvari, I was aiming for a runtime of under 5mins. I also love the lens flares from the projected lights in this version of the render.
Technology 01:

After looping the track over the last week, I'm now thinking I might cut the gamer scene & focus on 2 elements: the dancer & the griffin (which I discovered in the Fellowship). Thus tech = rigs, animationBPs & mocap (done during DYCP).
FLOWERS FOR MOODY PEOPLE
This site was made on Tilda — a website builder that helps to create a website without any code
Create a website